

I can’t say too much, I don’t want to give anything away!"

"We have a lot of Hollywood history to play with here. Sure, we need to stay grounded in some respects, and there has to be real consequences for actions taken in the game, but that’s not to say we’re beyond having Travis Baker rappel down the outside of a bank or have him winching priceless artifacts through a skylight with a fleet of stolen helicopters! All in a day’s work, right?" If I can make it here
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"We’ve got an open field to play in which enables us to be very free with our creative decisions. The 90s were such a specific time for ridiculous action movies, we were amazed no one had yet taken those straight-to-VHS sensibilities and turned them into a game," Kolář continues. "It can be challenging to get the tone correct for these moments. Away from the nuts and bolts of its gunplay and heisting, a crucial part of this overarching process will be sustaining the tongue-in-cheek humor and hard-nosed '90s Hollywood vibe Crime Boss perpetuates throughout. With a dedicated feedback page on the game's official website, coupled with a rigorous QA process pre-launch, Kolář's ultimate goal is to grow Crime Boss alongside its community, rapidly iterating and rolling out the most-requested suggestions as they come. Kolář admits it's impossible to please everyone when responding to feedback, but says he and his team are determined to listen to everything, and implement the most appropriate suggestions that maintain the devs' creative vision.
